[Ssshifty] was whipped up in a couple hours pre-KotMK to try out a little block-swapping mechanic. Although it’s a puzzle game, the solutions are simple and the prominent timer and high-tempo Hebereke music are intended to drive the player on because it’s cool when played recklessly.
Ssshifty served as the basis for our pitch to Adult Swim Games which eventually became Escape from Puppy Death Factory (Although I left the project some time before the final release, leaving it in Arthur Lee’s capable hands: when I was still working on it the project was still dubbed K9 From Outer Space), a SNESsy puzzle/exploration game partially inspired by Anna Anthropy’s Redder. The very first pitch wasn’t about dogs, though: it would’ve been a pastel 60s sequential puzzle platformer about a spy outsmarting guards with his handheld block-swapping raygun.


I enjoy puppy shift but that video play through looks hella epic.