An old prototype I rediscovered recently. It’s one demo in a little experiment that uses breathing as its only input, allowing a player to control the games with just a (cheap) headset.
I should mention that although you can hear me breathing in the video, that’s due to needing to breath louder due to a combination of being under a ceiling fan, with a blocked nose, and using a mic that’s even worse than the one it was developed with. Ideally you can play the game while breathing normally, and if calibrated properly it can tell the difference between silently breathing in and out ‘deliberately’ and just breathing to, like, not die.
There are a couple other demos in this file that I didn’t show, mainly because they’re boring.
